Level | 6th Level | Casting Time | 1 action | Range | 40m |
---|---|---|---|---|---|
AoE | Multi Cylinder (6× | 1m radius, 10m high) | Duration | Instantaneous | ||
School | Primal | Components | V, S | ||
Classes | Black Mage, Geomancer |
You cause up to six pillars of stone to burst from places on the ground that you can see within range.
Each pillar is a cylinder that has a diameter of 2m and a height of up to 10m. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 HP. When reduced to 0 HP, a pillar crumbles into rubble, which creates an area of Difficult Terrain with a 4m radius. The rubble lasts until cleared.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 Earth damage and is
At Higher Levels. You create two additional pillars for each spell level increase.