Landscaper

Landscaper
Level6th Level Casting Time1 action Range40m
AoEMulti Cylinder (6× | 1m radius, 10m high) DurationInstantaneous
SchoolPrimal ComponentsV, S
ClassesBlack Mage, Geomancer

You cause up to six pillars of stone to burst from places on the ground that you can see within range.

Each pillar is a cylinder that has a diameter of 2m and a height of up to 10m. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 HP. When reduced to 0 HP, a pillar crumbles into rubble, which creates an area of Difficult Terrain with a 4m radius. The rubble lasts until cleared.

If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 Earth damage and is

Restrained
pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's saving throw DC. On a success, the creature is no longer Restrained and must either move off the pillar or fall off it.

At Higher Levels. You create two additional pillars for each spell level increase.